No human being will work hard at anything unless they believe that they are working for competence.
Work is that which you dislike doing but perform for the sake of external rewards. At school, this takes the form of grades. In society, it means money, status, privilege.
The rewards system is a powerful driver of behavior and therefore culture.
As a competitor, you always want to receive the best rewards. But you understand that it is a team sport, and you understand the better your team plays, the more you are rewarded.
The object of rewards is to encourage; that of punishments, to prevent. If rewards are high, then what the ruler wants will be quickly effected; if punishments are heavy, what he does not want will be swiftly prevented.
A good game gives us meaningful accomplishment - clear achievement that we don't necessarily get from real life. In a game, you've beaten level four, the boss monster is dead, you have a badge, and now you have a super laser sword. Real life isn't like that, right?
Foursquare's adoption of a game dynamic when it launched is a particularly clever implementation of a social hook.
Properly used, positive reinforcement is extremely powerful.
You're much better off creating positive rewards, complimenting people for acting correctly, rather than punishing them when they act incorrectly.
Vice is its own reward. It is virtue which, if it is to be marketed with consumer appeal, must carry Green Shield stamps.
I love the ability to work with very good managers, and to provide the right incentives for them, and truly become a partner with that management, and make that management take a long view.
The only way to get people to like working hard is to motivate them. Today, people must understand why they're working hard. Every individual in an organization is motivated by something different.
You don't train a dog in a training hall, jerking his neck or even giving him food treats. You train him using life rewards.
Life needs penalties and rewards for people. You can't control people with only penalties. You have to think how to create rewards.
What you measure and reward is what you're going to get.
A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't played a roleplaying game, or they haven't played things in the series. We spent a lot of time on flow. How it feels to move through the world. How the game rewards you depending on which way you turn.
In a free enterprise system, with an honest and stable money, there is dominantly a close link between effort and productivity, on the one hand, and economic reward on the other. Inflation severs this link. Reward comes to depend less and less on effort and production, and more and more on successful gambling and luck.
Doling out punishment constantly [to civil servants] would only cause them to have a mentality of 'the less one does, the fewer mistakes one makes’.
While he was referring to Civil Servants, the principle is generally true for all workers.
You can motivate by a mission or motivate by money. The mission will work.
I liked the game, I enjoyed the game, and the game fed me enough, and gave me enough rewards to reinforce that this is something that I should spend time doing, and that I could possibly make a priority in my life, versus other sports.
The most valuable advice I can give is plan for your success. Write down your ideal goal, creating checkpoints for yourself along the way that align with the end goal. Set up rewards for achieving both little victories and big ones.
The basic idea that incentives can be used to motivate behavior is a powerful one. It works for employees, and it has a clear place in parenting, as anyone who has tried to potty-train a recalcitrant toddler with sticker rewards knows.
The Gamifaction Movement is trying to help companies engage their audience and community by using game mechanics and wrapping them around shopping or achievements, so you get achievements for coming to a store or purchasing things, like rewarding activities.
I've had a lot more success helping guys then just being punitive.
I think that's the responsibility of the CEO and the CEOs below me: to make sure that we're constantly putting people in places where they have the opportunity to develop into those careers but also having a rewards and recognition system that allows a great programmer to stay as a great programmer.