It was probably 'Contra' - 'Contra' was the game that really got me into video games.
'Super Mario Maker' clearly is going to drive hardware. There are consumers who have always wanted to make their levels of Mario games. So that game will really speak to those consumers.
When I was a kid, I used to love to play 'Dig Dug.' It was, like, this little dude, where he digs in the dirt and makes tunnels.
What comes next? Super Mario 128? Actually, that's what I want to do.
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
I'm a massive 'Mario' fan in general.
We believe that creating a 'Mario' game is a special endeavor.
One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge.
The first home system we had was an Apple II, and I remember playing a game called 'Conan.' It should have been called 'Tarzan' because you were essentially Conan running around a forest with a boomerang, but it was obviously Tarzan.
For me, 'Evil Urges' was like a video game. If you play 'Super Mario Brothers,' there's a level where it's like a snowscape, and then there's a level where it's a desert and a level that's like a jungle.
I miss video games where the jump-kick was the trickiest combo to master.
I beat 'Super Mario Bros 1,' '2,' and '3.'
Like most celebrities, of course, I adore all the Mario games.
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
The first-person shooter genre owes itself to 'Duke Nukem.'
Super Mario RPG was one of my very favorite games when I was a kid.
What's wrong with 'Mario Bros. 3?' Not a damn thing.