If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
I really have thought about immersive storytelling my whole career, so when I first heard about VR, I was like, 'Oh, this sounds like it's for me.'
Virtual reality's been around for 40 years. People have been talking about storytelling in that world for all these years, and there have been experiments around of people trying to do that, and always excited about it.
Digital makes things feel more real, like you could reach out and touch them.
We can land men on the moon, but, for all our mechanical and electronic wizardry, we cannot reproduce an artificial fore-finger that can feel as well as beckon.
There is a reason why, on a DS, you get that little click when you press a button. There is a reason that it was important to have a microphone in the Wii Remote.
Immersion was founded in 1993 with the mission of bringing the sense of touch to computing. Our technology, TouchSense, is embedded in computer peripheral devices and allows users to reach in and physically interact with content on their computer screens.
I do think that we're gonna move towards this world where eventually you'll be able to capture a whole experience that you're in and be able to send that to someone.
If you can make it so that I could touch somebody remotely through a wearable because it has haptic feedback - like, I could give a hug and it would touch you or pinch you - that would be killer.