I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question.
The new Pirates! builds on that legacy delivering an even more powerful and fun experience to players... and is still unmatched in offering a blend of genres in one great game.
QTE is a very strange thing... it really depends on what you expect from your game experience.
My belief is that if there are already games that other developers are putting out that are satisfying to the player, with great action or an excellent story, then I desire to create something different - a different type of experience.
If we can make some kind of adjustments, maybe in the game, to make it interesting and slow down the surfaces, then it will be more fun and more interesting.
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.
For us, we're clear that, in terms of Nintendo-developed games, we want to bring new experiences from our best franchises to Nintendo Switch, and that's what you see with 'Smash Bros.' and 'Pokemon.'
That's really one of the things I love about video games. It's a whole new world every time you start.
By the nature of how a personal computer works and how open they are, modding has always been a big part of PC games, and it can really enhance the experience and extend the lifespan of a game.
I prefer games with many goals.
A game is a game. I don't think we will change... should have shorter sets. No, do simple things to let people enter through a door that makes them be excited. If you let all the players express themselves, show who they are.