At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.
One problem we discovered, for example, was that our "create a new account" button was in the wrong place...By simply moving it to the left side, mirroring the way people read, we saw a huge improvement in the way people used the site.
When you read, I'm sure you don't realize that your eyes are going backwards and forwards and to this place and that place. Mine don't do that.
We've created a device that has absolutely no limitations. There's no insurance company that can say 'no.' There's no hospital that can say 'no.' Anybody who's paralyzed now has access to draw or communicate using only their eyes.
To whirle the eyes too much shewes a Kites braine.
A lot of the work at Oculus has gone into working out better position tracking.
One of my ongoing projects is to expand third-eye technology whereby two people can watch two different things on a screen or type in two different languages on the same surface - all they have to do is wear a pair of hi-tech glass spectacles.
Many retail stores have consumer trackers that study how long your eyes linger on one product, whether you follow it through by touch, and things that you buy. You can redesign things on a shelf, all by tracking such information.
For true augmented reality, the display would have to dynamically focus, which would require additional hardware on the glasses to read your eye.
If we're going to build hardware, the thing we want to do is build reading goggles, so you can do hands-free reading.
When I was 13 or 14, I took this speed-reading course. A lot of the things you do in speed reading you shouldn't do to a good author, but I've been reading really fast ever since.