Star Wars Galaxies' didn't ever explain itself to you. It was horribly broken; it was glitchy in several significant ways. It was just this vast, expansive, beautiful universe with all these crazy idiosyncrasies.
'Fortnite' really is just the perfect storm of a game. You have the fact that it's free to play on almost every platform, and everything about the game is enjoyable.
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
For 'Minecraft,' it actually started with an isometric strategy game.
I love strategy and RPG games.
There's no doubt that 'Breath of the Wild' is the Switch game I've put the most time into.
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally.
If you want an MMO, there are plenty out there. The difference with a single player game is that in the same way you lose yourself in a good novel, you can lose yourself in a single player story. You see it in all these games, where you can fill your house with turnips or decorate your armour with a dragon skull.