I like any shoot-'em-up game with guns in it.
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
So, if falling crime rates coincide with the rise of violent video games and increasing violence on TV and at the cinema, should we conclude that media violence is causing the drop in crime rates?
I won't make games with senseless violence. There has to be a reason for it, such as war.
When it kind of went to 'Street Fighter', where you had to push 13 buttons with all 13 of your fingers and ripped the spine out of somebody, you know, violent games lost the women. Complexity lost the casual gamer.
In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.
Games played with the ball, and others of that nature, are too violent for the body and stamp no character on the mind.
Why are video games so violent? The ones I've seen remind me of the 4th of July, with everything exploding, buildings, cars, airplanes, men and women. Kill, kill, and kill for sport and entertainment.
I grew up as a child living 'Red Dawn.' I was leaping out of spider holes, mowing down Russkies at the age of eight.
I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking.
The more children see of violence, the more numb they are to the deadly consequences of violence. Now, video games like 'Mortal Kombat,' 'Killer Instinct,' and 'Doom,' the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence.
I really think, if anything, there is more evidence to show that the violent games reduce aggression and violence. There have actually been some studies about that, that it's cathartic. If you go to QuakeCon and you walk by and you see the people there [and compare that to] a random cross section of a college campus, you're probably going to find a more peaceful crowd of people at the gaming convention. I think it’s at worst neutral and potentially positive.
Anything that encourages a boy to open a book, in a world of more violent and therefore more compelling video games, is something I'm going to pay for.
I remember the first Mortal Kombat, when that came out, that was the hardest game of all time. There would be lines at the arcade around the block, and I still love all of the Mortal Kombat games.
I'll play anything Mario- or Zelda-related, but Fortnite is one step beyond me. I don't get anything from it but motion sickness and an increased sense of anxiety about how violent future generations are going to be.
When I was running Atari, violence against humanoid figures was not allowed. We'd let you shoot at a tank... but we drew the line at shooting at people, with blood splattering everywhere.
I play a lot of ultra-violent video games.
One of my favorite games of all time was on Nintendo 64 - 'NFL Blitz.' I don't know why, I just loved that game - being able to hit people after the play and stuff was always fun.
In the original computer game of Doom, you not only have to kill things. You have to pulverise them.
It's definitely clear, when you're playing a game like 'PUBG,' there's this realistic warzone feel that they're going to get; there's a little bit of blood - no gore - and you get that 'Call of Duty' war feeling.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
I don't play 'Farmville'... I play 'Mafia Wars.'
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about.