There are mysteries which men can only guess at, which age by age they may solve only in part.
It's always interesting to play a character that obviously has a secret.
Trying to solve the mystery is what I enjoy most about writing.
Seeing sites and features in places where we never looked or never thought things might exist is causing archaeologists across the world to think deeper about their sites or entire cultures.
Yes, and many times it's frustrating, because I'm simply part of the show, and I'm not in the creative end of it, who goes out with detectives and tries to find these things out.
Appreciating complexity while searching through its thickets to find essential factors leads to understanding.
I've always loved investigations.
We will pursue every factor, every element, every second of the timeline, of the final hours of Maurice's life. We will pursue that relentlessly. That will be our quest from now on.
I saw part of The Singing Detective on TV in New York. I said, Something is going on here.
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details.
The best science frequently combines an awareness of broad and significant problems with focus on an apparently small issue or detail that someone very much wants to solve or understand. Sometimes these little problems or inconsistencies turn out to be the clues to big advances.
I'm quite investigative. Believe it or not, my mum and dad were in the police, and I sort of like to read into things and stuff.
'Gone Home' is a game about exploration, and everything you'll experience is tied intimately to the space of the spooky house around you. Your task is simple: Poke around.