I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the way back to working on fighting games at Paradox. Everything seems to balloon when more and more people get involved.
When I was a student and rushing to finish a project, my gut instinct was usually to keep adding all kinds of features. It's a way of papering over the fact that you haven't quite nailed your concept yet.
Adding manpower to a late software project makes it later.
The Ninety-Ninety Rule of Project Schedules - the first ninety percent of the task takes ninety percent of the time, and the last ten percent takes the other ninety percent.
In assuming any office besides its essential one, the State begins to lose the power of fulfilling its essential one.
The main problem was a pacing problem. I had wanted the project to be about 20-30 issues, and I should have written it out as a full script beforehand.
If you look up every last detail on your subject, you'll never finish.
Creeping featurism is a disease, fatal if not treated promptly. There are some cures, but, as usual, the best approach is to practice preventative medicine.