I don't even make multiplayer games much, so dealing with multiple characters is something new for me - or, rather, something I've had to recall from my days as a roleplaying adventure designer where the party was everything!
Gaming brings people together.
Roblox began with just 100 players and a handful of creators who inspired one another, unlocking this groundswell of creativity, collaboration, and imagination that continues to grow.
I think playing solo is a second rate activity, really. For me, playing is about playing with other people.
A lot of people talk about video games as something nerds do. But we look at it as a way to connect with people. It's something that's positive, that brings people together.
Roblox is not only free to play, but free to build.
As a player, you want to play a lot of games.
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
I get to play with great friends and a great crew, every day, blowing stuff up and saying evil lines. You can't complain about that.
Even if it is difficult playing with other people - sometimes it's great, sometimes it isn't, but that is kind of the point of it. It loses its point playing solo.
As a gamer, I like to go up and look at people's faces and see how good of a job they did.
It'd be awesome if you could see an actual player's faces projected onto an in-game character in a multiplayer game. Imagine how realistic that would feel.
A lot of people asked us why 'Journey' didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game. But for a game to be truly be accessible to both children and adults and to men and women, it has to allow people to play with the ones they love.