Unlike what people assume, it is more challenging when you work with people whom you are comfortable with, because they know what you are coming up with, and hence, they expect you to deliver something new or different.
One thing you know, if you've been in technology a while, you're only as good as the last thing you did. No one wants an original iPod. No one wants an iPhone 3GS.
The general rule is that entrepreneurs need the fear of their brand's demise to make it magic. It is too safe to do it as a corporate subsidiary.
When competitors try to innovate, I think it puts more pressure on us. The only thing is, we've got to work harder. They work two hours, we work three hours... Ultimately this is good for the end user.
The thing that's been really surprising about the evolution of Facebook is - I think then, and I think now - that if we didn't do this, someone else would have done it.
As creators, we feel constant demand for innovation from the world. This puts immense pressure on the creative process and oftentimes can have a dampening effect.
Celebrate those who have the courage to be second, because I do think that often there really is this claustrophobic pressure to innovate instead of to adapt.
In local government, it's very clear to your customers - your citizens - whether or not you're delivering. Either that pothole gets filled in, or it doesn't. The results are very much on display, and that creates a very healthy pressure to innovate.
We are so fortunate that our IP has been so effective out in the marketplace that every time there's a new iteration, our developers feel a sense of pressure.
The burden of the past is only, I think, oppressive when you've got to go on the experience of the avant garde.
Running a business is incredibly hard, especially as a creative person, because you're extricated from the creative very quickly, and that is really hard. Obviously, I have experienced that first hand.
You know, by the time you get to the fourth film in a franchise you're really mining for something different. You're really looking for a way to go about things that the audience hasn't already seen.
There are only a handful of designers that influence other designers, and I have to keep one step ahead of the game.
In tech in particular, everyone is so serious all the time and has these grand visions.
Once embarked on a course of sensationalism, the composer is forced into a descending spiral spin from which only the most experienced pilot can flatten out in time.