I'm trying to find new ways to make this game more attractive.
"The work of art must seize upon you...carry you away."
Brazil is not what you see but what you feel. Once you spend time here - a week, two weeks - you get in the vibe. It's really intoxicating.
For me, it shouldn't just be a live show: it should be an experience. It should be some kind of crazy, tribal, exhausting experience.
When people tell me I've kept them up all night, I feel like I've succeeded.
To me if you're going have a show, it should be a show. It should be entertaining and take you on a journey.
The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments.
Virtual reality's been around for 40 years. People have been talking about storytelling in that world for all these years, and there have been experiments around of people trying to do that, and always excited about it.
A well-written novel, the most immersive of all forms of storytelling, should command your full attention and belief.
The best part of watching any show is that feeling of being sucked in. If I'm watching 'Breaking Bad,' there is something compelling about Walter White.
I love everything about this game.
We want these movies to be timeless, and we want people to really engage with the characters and find something that they can really relate to and emotionally connect with.
When a story captures me, it comes quickly and easily.
'Wonka' was an unforgettable experience. When I first saw the set, it was like walking into a theme park, and most of it was edible.
I'm not sure plays tell people anything. I think plays include an audience in an experience that is happening in that moment, and that's the specialness. What people take away has almost as much to do with what they bring as what we do.
Certain games, I think it's great that they give you a continuing experience.
There is one way that architecture is superior to sculpture, and that is scale. You can walk into a building and have it all around you.
Nothing comes easy when I'm in character, because everything I do in character, I take seriously.
I want to create an experience with my music.
I have a very simple definition of a good movie: a good movie makes you forget you're watching a movie.
Everything about video games has changed. The writing, the acting, the visuals, obviously - everything has gone to a new level. And the difference that I see as an actor is that I don't have to push that extra bit to sell what's going on.
'True Blood' is one of those shows that is so deep and good that you can't have it on in the background. It's one of those shows that you have to dedicate time to.
Going to the cinema is like returning to the womb; you sit there, still and meditative in the darkness, waiting for life to appear on the screen.
When you come to my show, I want it to feel like opera, like a theatre.
I personally want my games to be described as satisfying rather than difficult.