The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.
Gaming notebooks aren't that abundant. Not that many gamers are able to play on notebooks.
High-end BREW phones aren't nearly as limited a gaming platform as you might think - they are a lot more powerful than an original Play Station, for example. Java phones, however, are saddled with a huge disadvantage for gaming.
Growing up, I was restricted at home from playing video games until I reached university.
I can't play horror games anymore, let alone in VR.
I didn't get to play many video games when I was growing up.
I am not a video game guy at all. Once it got past Super Mario Bros. and past two buttons, they lost me. I was like, 'I do not have the abilities to be able to do this. It doesn't work.'
I have brought a PS2 on set with me before. But games can be really addicting, and that's dangerous. So I tend to keep it fairly limited on a certain level.