People just need to be open-minded enough to accept the game for what it is. If you don't want to see it, then you're never going to appreciate it, which is fine; it's your choice. But we appreciate not being slated in the meantime.
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
Games that make you feel good about yourself are good games to be playing.
Why would I want to win anything other than a beautiful game?
I don't think I can be expected to take seriously any game which takes less than three days to reach its conclusion.
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.
Every game in the NFL is important.
Each game is important.
Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff.
We don't believe used games are in the best interest of the consumer. We have products that consumers want to hold onto. They want to play all of the levels of a 'Zelda' game and unlock all of the levels.
If I can't play, there's no reason to go. To watch the game without me in it, is just no point doing that.
Some players have got their price, but, to be honest, that's not the way I look at the game.
If our games can help people, that's the best reward we can get.