Technology is going to be good for football, but it will take time to adjust. The important thing is that the games have rhythm; at the beginning, it will be complicated, but there are plays that require it.
Having a pitch clock, if you have ball-strike implications, that's messing with the fabric of the game. There's no clock in baseball, and there's no clock in baseball for a reason.
People talk about the speed of the English game, but in Italy, referees blow their whistles very often, so you cannot build up speed. In England, referees wave play on, and so it becomes faster.
On the pitch, you can have the feeling that everything is happening for you, from passing to tackles.
It's poetry to watch the game when the game is left alone, when there's not a bunch of flags on the ground.
Getting the rebound and going, that's probably the most fluid part of my game.
It's always good to get a goal on your first shift, but this was a game it seemed everything was going in.
The start of the game is a bit of a tone-setter for what's to come, but that's not always the case.
Before I receive the ball I already know how that play is developing so I'm able to give rhythm to that play.
I need to work on timing and the pace of the game. I need to know when to slow it down and speed it up.
So, just make the right reads and the ball will always come back around to you. Taking the right shots and not forcing anything. Just let the game slow down and play free.
Getting on fast-breaks, you don't do that when you let a team shoot 20 free throws in one quarter.
I'm just going to continue to make good plays. Making the right decisions, good decisions with the ball so my team can play with a great flow.
A team like Golden State, when they get into a rhythm they make shots.
As you get going in the game you just kind of go along and you play the game.
Sometimes in a game - even with the best will in the world - a striker can drift out for 10 minutes and then come back into it.
If you want to play quicker you can start running faster, but it's the ball that decides the speed of the game.
You get a sense when you're a player of where the game's going and you work your way around that.
You see receivers getting open, the O-line blocking, and when that's happening, playing quarterback is a lot of fun, man. You get to sit back, and deliver the football, and let your guys make plays.
My position is one that brings balance to the team. It's a position where I'm always playing with one or two touches and I keep the rhythm of the play going.
Rugby is a different game. There is an interruption every two minutes also in American football. Our soccer is a moving game: play, play, play, move, move - you don't interrupt.
Basketball movies don't really accentuate the flow of the game.
Before replays, football telecasts were filled with dead spots... It really destroyed the momentum of the telecasts. Replays gave you something to show during the pauses. It seemed to make the game go faster.
A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't played a roleplaying game, or they haven't played things in the series. We spent a lot of time on flow. How it feels to move through the world. How the game rewards you depending on which way you turn.
I struggle with playing low minutes and trying to keep a rhythm. I've just never been able to do it.