Whenever I design any variant, or when anybody sends me one, I always say if at all possible within the context of the game don't have two home supply centers touching each other.
The overall thinking of the shortstop covers the overall context of the ballgame. You have to know the count they'll hit-and-run on. You're thinking of the speed, not only of the runner at first base, but the runner at the plate. You have to know how fast the pitcher is on a particular day.
Of course, every game and opponent is different.
I don't even want to touch on the topic of black quarterback, because I think this game is bigger than black, white or even green.
I always say, the only time you gotta worry about getting booed is when you're wearing a white uniform. And I've never been booed wearing a white uniform.
Chess strength in general and chess strength in a specific match are by no means one and the same thing.
The fact that a knight is temporarily on the edge of the board is of no great significance.
For every character, I think about who they are, their story, what they are, and who they were before their game started. What was their life like? Where did they grow up? What were their parents like?
I think that you only occasionally have to play evil because everything you're doing is.
Whoever's hitting in front of you or behind you is going to determine how you get pitched, but there's nothing you can do.
You can't emulate a game until you're in a game.