Ninety percent of video game AI really is pretty damn bad. I think that's actually why it's so much fun to shoot things. Because the AI is so bad and the characters are so annoying.
The M-1 is the best tank in the world, if you can get it to the war in time, if you have a Saddam Hussein who'll give you seven months to move your forces in.
Abatement in the hostility of one's enemies must never be thought to signify they have been won over. It only means that one has ceased to constitute a threat.
.., by universal custom, your enemy is never more polite than when he is planning or has planned your destruction.
Humble words and increased preparations are signs that the enemy is about to advance. Violent language and driving forward as if to the attack are signs that he will retreat.
The whole idea of deterrence is to convince your enemy that you are willing and able to make it so painful for them to continue on a threatening or bellicose course that they change their behavior.
In taking revenge upon our enemies, we are only even with them; in passing over their malice we are superior.
Most single player games put a lone character against an army that is just standing around waiting for the player to show up and defeat them.
No matter how thuggishly the enemy behaves, the court will absolutely not resort to war.
Response when German Troops were occupying a part of China. See {641706}.
Are the worst enemies of society those who attack it or those who do not even give themselves the trouble of defending it?
I have studied the enemy all my life. I have read the memoirs of his generals and his leaders. I have even read his philosophers and listened to his music. I have studied in detail the account of every damned one of his battles. I know exactly how he will react under any given set of circumstances. And he hasn't the slightest idea of what I'm going to do. So when the time comes, I'm going to whip the hell out of him.
You will only injure yourself if you take notice of despicable enemies.