You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games.
You don't get 'The Unfinished Swan' or 'Shadow of the Colossus' or even Telltale's 'Walking Dead' until you've sat through the long, linear infodumps of something like 'Metal Gear Solid'.
Resident Evil 4' truly changed the way I look at making games.
The thing I really liked about the early 'God Of War' games was the idea that from the menu screen it felt like you went right into the game.
I know a lot more about the 'Halo' universe than the fans do.
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
Games have has as much an impact on Hollywood filmmaking as MTV music videos did.
Acting in 'Command & Conquer 3' called for me to interact with the player and to look directly into the camera, which is a big no no when filming for TV or film.
Picking just one game above all is nearly impossible for me, but if I had to, it would be 'Metal Gear Solid.' I remember being completely blown away with the story, the mechanics and the overall presentation on my first playthrough.
God of War' is traditionally known for these cinematic, pull back cameras, which I think are fantastic.