The projector will soon disappear. The camera, not really. OK, it depends... it depends on change.
I'm working on bringing the instant film camera back as part of the future.
My main camera is a Nikon D3. I use a French camera from the 1800s for wet plate photography, I use a Hasselblad sometimes. But to me the camera really doesn't matter that much. I don't have a preference for film or digital.
I think that devices like Glass are going to do a terrific job of capturing your first-person perspective. And that's what people first think of when they think of GoPro.
Ever since the invention of the camera, people have been trying to create 3D, because we see things in 3D, and everyone's aware that the camera doesn't.
The cameras are getting smaller, they're getting more versatile, and eventually, I'm sure you'll have a camera with lots and lots of things on it so you can alter the picture. You could alter perspective.
A digital camera does have many advantages and I was a believer that digital video would be a big influence on film-making.
I'm always worried about the sitter - are they cold, are they hot, are they comfortable? Photography today is so accurate and so good that it's really so much easier just to take photographs and work from them.
I just think that we're living in a world where the technology is advancing so rapidly. You're having cameras that are capable of more and more - the resolution on cameras is jumping up.
There's this kind of incredibly mistaken idea that because it's so much cheaper to roll the camera than it used to be and it's so much easier to accumulate a ton of footage, that then you can just go shoot a ton of footage and the editor will make sense out of it. But if you don't have something deliberate made, you're not gonna save it in the editing room.
The film camera's ability to physically move through space, not zoom through space - every time we have a video camera the movement is through zoom; every time we have a film camera it is a physical movement.
The megapixel war in conventional cameras has been a total myth. It's taking us all in the wrong direction. Once a picture goes online, you're throwing away 95 to 98 percent of those pixels.
The hand of the painter is incurably mechanical: his technique is incurably artificial... The camera... is so utterly unmechanical.
Shigure: "What's in the camera? Huh? Huh? What is it?" Hatori: "Quiet, you hack.
Anything involving the camera, you're passionate about. Because there's no movies without it.
Yes, we are a producer of cameras, but we understand that at the end of the day, you have to make photos in software. A lot of companies focus on the camera side, and a lot are on the software side. There's a chasm between the two.
What I do not like, the kind of high-resolution cameras, 4K, 6K, for shooting dialogue, for having faces and close-ups of actors, and you see every single pore in the skin.
I think the camera is a wonderful machine, don't you? And not to take photographs in this century is crazy.
With photography, everything is in the eye and these days I feel young photographers are missing the point a bit. People always ask about cameras but it doesn't matter what camera you have. You can have the most modern camera in the world but if you don't have an eye, the camera is worthless. Young people know more about modern cameras and lighting than I do. When I started out in photography I didn't own an exposure meter - I couldn't , they didn't exist! I had to guess.
I like to think of Photography 1.0 as the invention of photography. Photography 2.0 is digital technology and the move from film and paper to everything on a chip. Photography 3.0 is the use of the camera, space, and color and to capture an object in the third dimension.
In the theater there are 1,500 cameras rolling at the same time - in the cinema, only one.
I'd been working on more traditional movie sets and TV shows at Universal. All of a sudden, here we're on location in Animal House, and it's down and dirty and quick. It was the way the new commercial world was shooting; the way the indie world was shooting. These were lighter, faster cameras. It was a generational change.
There's a large percentage of mobile phones that now have a camera that's with you a lot of the time, and there's a lot of interest around those cameras as a data collection mechanism.
Cameras aren't guns. They can't really hurt you.
There are some elements of digital photography that I don't really like, such as the fact that you see the results immediately.