Brenda Laurel Quotes


When I got started, I was a sideshow. At my first Consumer Electronics Show, in 1977 in Chicago, people came from all over the floor to see the 'lady programmer.' They had me dressed in a turquoise lab coat with my name embroidered on the pocket.


Citations

Laurel, Brenda. Interviewed by Justine Cassell and Henry Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins, MIT Press, 1998, p. 118.

Related Quotes

The number of women who studied Physics and sophisticated sciences in Germany at the time were few and far between. Ironically, Einstein married one of the few. However, the marriage failed for many reasons and his subsequent marriage was not to a scientist. Other conversations with him in later years revealed that his belief was that women were constitutionally unsuited to creative, theoretical science—Einstein’s type of science was almost purely abstract and mathematical. See {588596}.


Mrs. Thatcher was not a fan of feminists because so many of them were also liberal in their politics. However, she herself and her life example was one of the great feminist statements of the 20th century. She also held a disrespect for men that was typical of the most ardent feminists.


Brenda Laurel
Brenda Laurel
  • Born: November 20, 1950
  • Nationality: American
  • Profession: Designer

Brenda Laurel, Ph.D. is a video game designer and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic. She is also a board member at several companies and organizations. She was founder and chair of the Graduate Design Program at California College of the Arts (2006–2012). as well as the Media Design graduate program at Art Center College of Design (2000–2006). She has worked for Atari, co-founded the game development studio Purple Moon, and served as an interaction design consultant for multiple companies including Sony Pictures, Apple, and Citibank. Her current work focuses on STE(A)M learning, and the application of augmented reality within it.