I enjoy the drawing more than the writing, so I try to think of ideas that will allow me to develop the visual side of the strip as fully as possible.
I was mentored by great Disney animators at the end of their careers.
I photograph continuously, often without a good idea or strong feelings. During this time the photos are nearly all poor, but I believe they develop my seeing and help later on in other photos. I do believe strongly in photography and hope by following it intuitively that when the photographs are looked at they will touch the spirit in people.
We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.
When I was a freshman in high school, I read a book about the making of Disney's 'Sleeping Beauty' called 'The Art of Animation.' It was this weird revelation for me, because I hadn't considered that people actually get paid to make cartoons.
I want to have the fun of doing anime and I love anime, but I can't do storyboards because I can't really draw and that's what they live and die on.
I have a paper, pencil, and ink sketch for a Mickey Mouse cartoon short entitled 'Mickey's Garden' from 1935.
I realized that people make cartoons for a living. It had never dawned on me that you could do this as a career.
As a storyboard artist, you have to be able to draw anything.
Light has called forth one organ to become its like, and thus the eye is formed by the light and for the light so that the inner light may emerge to meet the outer light.
Nowadays people's visual imagination is so much more sophisticated, so much more developed, particularly in young people, that now you can make an image which just slightly suggests something, they can make of it what they will.
My first ambition was to be an animator for Walt Disney. Then I wanted to be a magazine cartoonist.
I believe in research. Each movie at Pixar involves research with college professors or taking trips to learn as much as we can about a particular subject matter.
Innate mechanisms endow the visual system with highly specific connections, but visual experience early in life is necessary for their maintenance and full development. Deprivation experiments demonstrate that neural connections can be modulated by environmental influences during a critical period of postnatal development.
The clarification of visual forms and their organization in integrated patterns as well as the attribution of such forms to suitable objects is one of the most effective training grounds of the young mind.
Back in the early days like for the Temptations, Supremes and Four Tops, artist development was alive in record companies. Every artist had a moment to develop the record visually. When the web took over and camera phones, it stripped the artists of the power to figure it out. So there's a need to bridge that gap and that's my job.
When you're working on a film, it's not always finished visually, what you're looking at.
One of the things I really love about 3D is that because as we grow older on eye weakens more than the other, 3D becomes more difficult for adults to watch than it is for children who have very balanced eyes often.
In the early Sixties, having begun to describe the physiology of cells in the adult cat visual cortex, David Hubel and I decided to investigate how the highly specific response properties of cortical cells emerged during postnatal development.
When I did 'Alien: Resurrection', a lot of the guys worked on planned production, and one of them was really into comic books and would draw all sorts of characters, and I was impressed with his sketches.
Animals see a video of the world. If an animal were only to see still images, how would its vision develop? Neuroscientists have run experiments in cats in a dark environment with a strobe so it can only see still images - and those cats' visual systems actually underdevelop. So motion is important, but what is the algorithm?
How many colors are there in a field of grass to the crawling baby unaware of 'Green'?
Fabio Celon did send me pages as he progressed, both in black and white and some color samples as well. It was really exciting to see the sketches and to see the story [The Kite Runner] shaping up visually.
We are not born with effective vision. The human infant has to learn how to see. The eyes gather information, they transmit it to the brain, but the brain doesn't know how to process it yet. We learn how to see in a way that's very similar to the way we learn how to speak. It takes a couple of years.
Yes, the first job I had at the studio was Snow White. I don't like the term particularly, but I got stuck with the human characters. They just didn't have that many people who could draw humans.