Software sucks because users demand it to.
I think the most difficult thing had been scaling the infrastructure. Trying to support the response we had received from our users and the number of people that were interested in using the software.
The next release of mainline is going to have a lot of the advanced features people want, by the way.
There are no significant bugs in our released software that any significant number of users want fixed.
Our users have a relationship with our brand and are demanding more and more Bumble content, and we're committed to delivering that content with a team that's as talented as they are passionate about our mission.
If the game designer produces more content than he can consume per month, some fraction of the people will say more quests, more tests, more challenges, more whatever, and they will be compelled by it.
Streaming is something that's going to require tons of billions of dollars of investment, building server farms close to users and 5G and everything else.
It was very early, and we were still like beta or alpha stage, and so we started receiving a ton of download. The server became overloaded, and that's when I realized that this had a huge market.
If a whole bunch of users want a specific feature, and we think that feature is pretty cool, too, that that's just what we'll do.