I'm not really a plot writer - I'm more interested in the characters and sort of small events that propel the story forward.
Steven Erikson is an extraordinary writer. I read Gardens of the Moon with great pleasure. And now that I have read it, I would be hard pressed to decide what I enjoyed more: the richly and ominously magical world of Malaz and Genabackis; the large cast of sympathetically-rendered characters; or the way the story accumulates to a climax that hits like machinegun fire. My advice to anyone who might listen to me is, Treat yourself to Gardens of the Moon. And my entirely selfish advice to Steven Erikson is, write faster.
There is one plot point in one of the 'D'Arnath' books that I don't think I handled as well as I could have. Am I going to tell you which one? No way!
Ding-dong, the wicked witch is dead.
It's often the death of the show when you break the tension and the two lead characters get together.
There's a kind of tension that if I'm getting a story right I can feel right away, and I don't feel that when I try to write a novel. I kind of want a moment that's explosive, and I want everything gathered into that.
I always love writing the third book in a series because you get to tie up all the threads that you put out in the first two books. You finally let people know what really happens and reveal all the secrets and bring certain characters together.
'Breaking Bad' and 'The Shield' were planned right from the start so that their narrative trajectory would come down in a blaze of fireworks.
Plots may be simple or complex, but suspense, and climactic progress from one incident to another, are essential. Every incident in a fictional work should have some bearing on the climax or denouement, and any denouement which is not the inevitable result of the preceding incidents is awkward and unliterary.
To me, action has to come from the plot.
A whole film is just about arriving at a moment where you hopefully transfer some feeling to the audience.
There's an arc to an action sequence, and you need to come out the other end knowing your character better, and maybe the story has moved forward in a compelling way.
The beginning of Book Three is the last one that I drew, where V's conducting the 1812 overture.
It is expected that a children's story will raise a difficulty and then resolve it: increasingly, this resolution is so prompt and so resounding that one forgets what exactly the difficulty was.
Every great story deserves a great ending
Good twists are enormously hard to come by, and I think the best ones are earned ones. The idea that a story can take a left turn on you, it's easy to do, but it has to be done very, very carefully, or else you risk losing the audience's trust.
'The Wire' is similar to 'The Walking Dead' in so far as everybody pulling for everybody else to get to the turning point of the story.
There are so many projects that you go into hoping the story works, and here comes a new third act and that kind of thing.
For the finale, I thought the audience deserved to get a close point of view on the monster, and to recognize him the way you recognize the heroes of 'True Detective.'