As entertainment and storytelling move in the direction of more immersive environments, binaural sound will begin to play a larger and larger role in those experiences.
With a huge storm, you need a lot of volume, but it can't become one loud noise. Dolby Atmos helped a lot because it gave us the separation of those elements.
VR is going to be defined by the content that is designed explicitly for virtual reality.
I love 5.1. Sometimes you can't squeeze everything in comfortably into a stereo picture. There is a lot more space in a 5.1 environment.
I want the dude in the top row to feel like he's down there on the front row in a club.
A mate of mine said recently said a lot of stuff sounds like you're listening to it outside, but also like you're surrounded by it, and I think that's quite similar.
The idea of 'Badlands' was creating a space with sound, which is a really difficult thing to do.
Or in other works I have also projected the sound in a cube of loudspeakers. The sound can move vertically and diagonally at all speeds around the public.
There's a lot of electronic surround-sound music, and I've done a lot of work where I write music for other people to move around a space.