We meet again, at the turn of the tide. A great storm is coming, but the tide has turned.
The only transformation that interests me is a total transformation - however minute
This conducting thing happened. In 1983 I was sucked into this international career, which was a very scary experience.
A century of convulsive change leaves huge demographic gouge marks.
A colossal event is upon us, the birth of a New World Order.
It actually was a complete departure having a woman playing M. I didn't realize at the time that it would be so noticed.
Probably people always feel that they are living in a time of transition, but we can hardly be mistaken perhaps in thinking that this is an era of particularly momentous change, rapid and proceeding at an ever quickening rate.
Whenever you want a radical shift, it rarely happens.
There are some who expect every game to make a dramatic change the way that 'Resident Evil 4' did over its predecessors. And for that series I think the change was fantastic and completely necessary. I honestly think it should have happened much sooner than it did. But that kind of change is not necessary for every game.
When you're in a turnaround situation, you cannot incrementalize your way out of it.