Finding myself in a final with Atletico makes me happy. Why? Because I know the feelings of all the people at the club - because I know how the players feel. They need to see their team as champions, so we have more fans every day.
Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them from the outside, like in a film.
I disagree that injecting emotion into a game comes at the expense of the playing experience.
It's difficult when you're on loan, especially when you're not a young player who people may have sympathy for.
I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or killing something together. The idea of social emotion means people need to share feelings. At that moment, the players are in sync. The problem [with many games] is there's no chance to share emotion. Most of them are busy, [there are] explosions everywhere. So we got rid of all the background noise and we had to get rid of the guns.
Galliani is a great leader but can't understand players.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
My goal with 'Beyond' is really to create a strong sense of empathy between the player and Jodie Holmes.
You always feel for your fellow players when they are going through tough times, losing and things like that.
Kratos began life as an anti-hero at a time when anti-heroes in games were scarce.
Administrators guide players and I have played for such a long time, I understand how it feels as a player. You can say I am a player's administrator.
As a player on the bench, you become like a fan really. You're sitting there shouting 'why did he do that?' or 'no don't pass it there' and I can see why fans get so frustrated. But then I remember what it is like being out there on the pitch and how players can't see everything that fans can see.