Our style, in one word, the Image guys, our approach to the page was bold.
When you're writing TV or movies your vernacular is time, it's all based on rhythms, a character takes a beat or two characters have a moment, like everything is about time. And when you're writing a comic, everything is about space. It's how many panels to put on a page, when should you do a full page splash, what is the detail that you see in any particular image.
I don't think of myself as having any freedom when it comes to how 'Monstress' is structured and how the story is going because a comic book has to be even more tightly structured than a novel, because there is no room for mistakes. Once the art is done, the art is done.
With things like 'Dragon Ball,' in the case of fight scenes, I'd take the panel layout across two pages when the book is opened and alter it by angling them, and making them bigger or smaller, to give movement to the panels themselves.
When writing for the page, the focus is on the design - how the words appear on the page. I try to make it as direct and simple as possible.
When I'm writing comics, I'm also visualizing how the story will look on the page - not even always art-wise, but panel-wise, like how a moment will be enhanced dramatically by simply turning a page and getting a reveal. It requires thinking about story in a way I never had to consider when I was writing prose.
We start out talking about the story, trying to figure out who is who and what should happen, taking notes the whole time. Then I do a rough layout of the issue, showing what happens on each page. Then we discuss that some more.
My goal is to create a book where the entire book-text, pictures, shape of book-work together to create the theme. The placement of images and text on the page is crucial for me.
But every page having an ample marge, And every marge enclosing in the midst A square of text that looks a little blot.
You shall see them on a beautiful quarto page where a neat rivulet of text shall meander through a meadow of margin.
I like the spreads - designing them is a welcome challenge - but for a dyed-in-the-wool page-a-day journeyman like me, it can be tough to leave a drawing unfinished at the end of the workday.
The most painstaking phase comes when the manuscript is set in 'type' for the first time and the first proofs of the book are printed. These initial copies are called first-pass proofs or galleys.
There's a theory, and I think the theory is right, that in order to make a change you've got to make the whole language of the page harmonious. Well, that's a lot easier with a computer.
A beautiful print is a thing in itself, not just a halfway house on the way to the page.
I changed the layout of comic books in general. When I came in, layout design wasn't really part of what you did. It was all just panels, panels, panels. So when I came in, I thought, 'Nah, let's change that,' and I designed the page.