I started attending community college when I was 14 or 15, just doing general education stuff like history and mathematics. Then I went on to California State University Long Beach to pursue a degree in journalism. And then I ended up dropping out to found Oculus.
At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.
We've been working with Paul Bettner and the Playful team since the beginning of Oculus. Paul was one of, I think, seven $5,000 Kickstarter backers.
I've been to Oculus a few times to do book signings and things there, and they tell me 'Ready Player One' is, like, required reading for new employees.
'Instagram' can engage generations of people that may not be on Facebook yet. I think that's true with 'WhatsApp,' and I think that will be true with things like Oculus.
It is very important to visit the Oculus at a moment in which the skylight is open. Through the enormous 240′ x 20′ opening, we are framing a piece of Manhattan's sky.
A lot of the work at Oculus has gone into working out better position tracking.
Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble.
Oculus is actually more of a software company than it is a hardware company.
Oculus version three or five or whatever it ends up being is something that can be used unplugged - we'd have our own Android stuff and all that - but you could plug it into the PC and use that.
When Oculus adds hand controllers that will make tools, swords, and guns work better in virtual reality, you'll be able to reach out and use your virtual sword. It will make things even more interactive.