The big thing on the horizon for me is video. I feel like it's the closest thing to a perfect mix between music and design, because it has the motion and it has the dynamics of music, while at the same time having the aesthetic components of design. It's a nice mix.
Not all speed is movement.
The walking of Man is falling forwards.
The one thing we can't really train for is weightlessness, real weightlessness. It's a ton of fun. It's pure Newtonian physics. You push in one direction, you go in the opposite direction with an equal force.
Later in the fifties I got involved in kinetic studies using my long forgotten math background.
The different tempos and yeah, it's cadence. It's the way she moves through space, it's gestures.
I don't know anything about making movies. I'd never been on a film set. I'm really kind of an idiot when it comes to figuring out where objects are in space. If they're both moving, I can't do the math. If you ever see me driving down a road, go somewhere else quickly.
Movement and physics: These are the fundamentals of animation. You don't notice that stuff if it's done well, but if fabric or liquid or hair moves weird, your brain is like, 'Wait, that's not real.'
In bodies moved, the motion is received, increased, diminished, or lost, according to the relations of the quantity of matter and velocity; each diversity is uniformity, each change is constancy.