Every young person is going to be inspired to be a maker from now on. It's like how everyone used to want to be a musician, an actor, an athlete -- but a maker is what people are going to want to be.
Steampunk, the repurposing of Victorian culture and technology for contemporary fun and profit, is so ubiquitous - in media, books, fashion, music, cosplay, and maker culture - that we tend to imagine its superficial aspects are all that define it.
Before I started MakerBot, I was creating cool stuff and sharing it with the Internet. That's how I knew all the folks at BoingBoing, at Engadget and Gizmodo.
I'm trying to fly the flag for the days of electronic music where people who are making it are also building the gear because that was what was happening in the very early days of electronic music. And that spirit is one of the things that really appeals to me about electronic music so I'm putting this forward as a way to keep that.
As the editor-in-chief of the do-it-yourself magazine 'Make,' I've met scores of dedicated makers. They come from all walks of life - rich, poor, young, old, male, female, religious, atheist, liberal, conservative.
When people have a MakerBot, they have a different mindset from everybody else who grew up as a consumer. Instead of thinking, 'I need to go buy that,' they first think, 'Do I need to go buy that? I could just MakerBot that.'
I think of myself as more of a maker than a thinker.
When I look at Kickstarter, I see small businesses that have been funded by their customers. I see the acceleration of this shift away from the industrial manufacturing ideology to more of a maker economy. And I also see an idea so powerful that the company name has become a verb.
I love making things. I love building things. I love the idea that something's in the world that wasn't there before.
I still have the first bottle opener I made on my MakerBot. Things you fabricate are things you care more about. I think there will always be people who go and buy crap at the dollar store. But I think it is cool when people craft things themselves.
Kids don't need to be taught the value of making; they are natural makers, at least until traditional education makes them afraid of making mistakes. The long-term value of making for kids is in learning to become an active participant in the world around them rather than a consumer of prepackaged products and solutions.
I used to play a lot of electric guitar. I don't really consider myself a guitar player anymore. Then I got really into how the pickups work. And winding and de-winding Telecaster pickups. And then building Telecasters. And I became more fascinated with making them than I was with actually playing them. So it's a slippery slope.
From a person whose living depends on other people buying her creative work, this may sound odd, but one of my favorite things about the steampunk subculture is its do-it-yourself attitude.
We want Facebook to be one of the best places people can go to learn how to build stuff.