Personally I'm hoping to spend the last years of my life plugged into a real life MMORPG simulation that makes me think and feel like I'm 18 again while my 90 year old body lies in a tube somewhere getting fed thru an IV. Be a great way to finish up a life.
To play Trivial Pursuit with a life like mine could be said to be a form of homeopathy.
Life, as the most ancient of all metaphors insists, is a journey; and the travel book, in its deceptive simulation of the journey's fits and starts, rehearses life's own fragmentation. More even than the novel, it embraces the contingency of things.
For most of my life I've liked to pretend I live in a starship. Punching in fake codes to get into doorways that obviously are not secure. I love that idea of living on a spaceship. Because essentially we are: a gigantic thing floating in some infinite darkness that's running on principles that we don't even understand.
That which may have sounded like righteous teaching when it was remote and wordy, will be challenged afresh when it is obliged to simulate life itself.
The mind, by its very nature, persistently tries to live forever, resisting age and attempting to give itself a form... . When a person passes his prime and his life begins to lose true vigor and charm, his mind starts functioning as if it were another form of life; it imitates what life does, eventually doing what life cannot do.
The Cube is an imitation of life itself - or even an improvement on life.
I jokingly call this convergence of games into reality the 'Gamepocalypse:' the moment when every moment of life is actually a game.
The past isn't real because it's history, and the future isn't because it hasn't happened yet. I like it, it hints at virtual reality, which I think is how we sort of feel about life sometimes.
In my 20s, I became obsessed with the role-playing game 'Romance of the Three Kingdoms,' named after a classical Chinese novel, and later 'The Sims,' a life-simulation game, and 'StarCraft,' a science-fiction game.
One of the things about acting is it allows you to live other people's lives without having to pay the price.
One day, I was playing 'The Game of Life,' the board game, with a mess of kids, and I wasn't quite sure how, but it seemed different than the game I remembered playing as a kid. So I bought an old game, from 1960, and it was different.
Our examination of computer viruses leads us to the conclusion that they are very close to what we might define as "artificial life." Rather than representing a scientific achievement, this probably represents a flaw in our definition.
I can't imagine that life can be replaced with a computer universe. I can't accept it.
Suppose there were an experience machine that would give you any experience you desired. Superduper neuropsychologists could stimulate your brain so that you would think and feel you were writing a great novel, or making a friend, or reading an interesting book. All the time you would be floating in a tank, with electrodes attached to your brain. Should you plug into this machine for life, preprogramming your life experiences?...Of course, while in the tank you won't know that you're there; you'll think that it's all actually happening...Would you plug in?
What I like about The Sims is that I don't have a normal life at all, so I play this game where these people have these really boring, mundane lives. It's fun.
The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play.
The Sims is an escapist vehicle for people who want to escape to where they already are, which is why I thought this game was made precisely for me.
By being an actor, one can explore various personalities of a human being, be that person, behave and live that person's life, and then you are back to your normal life.