It's a bit ridiculous to have people who have two years of experience handling an $83 billion budget.
I don't see me doing $100 million films because $100 million films, the very nature of them, you need to offend as few people as possible just to make your money back.
To be in a movie directed by Wolfgang Petersen, and a movie that had a large budget... I got a taste of what really good filmmaking could be.
A behemoth budget does not mean there is much discretion in allocating it.
When a project has an ample budget, I am interested now in using bigger units of materials.
I mean, I made The Phantom, although The Phantom was, believe it or not, an independent film. It was just a very large, expensive independent film.
We couldn't spend $91 billion if we wanted to.
$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.
I absolutely think that hand-drawn animation is valid and I actually hope to do one in the future with a large budget.
The bigger the budget, the more trouble there is.
They do think it is a big summer movie and that's why they want to give it a great chance, but they don't want to go up against Spider-Man 2 or some of the other big movies, the $100 million films that are coming up.
Large-budget movies start to lose focus on the story and the actors, and it becomes purely about the visual, or CGI, or framing with the cranes, or whatever it may be.
It is a terribly hard job to spend a billion dollars and get your money's worth.
It's still the same job, the same anxieties, but it did feel a lot different, that kind of budget, that schedule, and frankly, the slowness of it all, and also having a lot of other units working.
There's no other industry in the world where you could spend $100m as frivolously as they do in the film industry. Think about how much good you could do with $100m... it can be spent in 20 minutes on a movie.
When you make a movie with plenty of money, there is no drama.