We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it's the way, to me, of saying to the person playing the game that they're not alone in the world.
We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard on the technical hurdles and can ask, as a player, why am I doing this? Why am I making these choices? Games that don't have that strong foundation stumble.
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
There are at least two kinds of games. One could be called finite, the other, infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.
In football the object is to march into enemy territory and cross his goal. In baseball the object is to go home.
Football is a game designed to keep coal miners off the streets.
Games shouldn't only be fun. They should teach or spark an interest in other things.
If it doesn't matter who wins or loses, then why do they keep score?
I want to be on a team that's got a chance. That's what's fun. That's what you play the game for.
We try to make games we want to make for the sake of making fun games and not necessarily to make a profit.
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
A lot of people asked us why 'Journey' didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game. But for a game to be truly be accessible to both children and adults and to men and women, it has to allow people to play with the ones they love.
I hope that there will be more and more games that will have something to say and become a little bit more meaningful.
I see a future in which games once again are explicitly designed to improve quality of life, to prevent suffering, and to create real, widespread happiness.
It's only a game if there is an absence of meaning. And we've already gone too far for that.
If our games can help people, that's the best reward we can get.