I'll play anything Mario- or Zelda-related, but Fortnite is one step beyond me. I don't get anything from it but motion sickness and an increased sense of anxiety about how violent future generations are going to be.
If you really care about a game, spending a couple of minutes setting up payment is perfectly reasonable. It's certainly happened with 'Fortnite.'
In many ways 'Fortnite' is like a social network. People are just in the game with strangers; they're playing with friends and using 'Fortnite' as a foundation to communicate.
Fortnite, because of its visual style, it's widely acceptable to just about everyone. It's open up to a much wider audience than a realistic, military-style simulation.
Competing and streaming 'Fortnite' all night at the most iconic building in Chicago, a city close to my heart, is a dream come true.
As soon as a critical mass of people in the world gained access to devices with high-end graphics and Internet connectivity, the rise of games like 'Fortnite' became inevitable.
'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale. I think it's partly because of the great community and partly because of the tone set by the game.
The awesome thing about 'Fortnite' is it's brought a huge volume of digital commerce to Epic.
'Fortnite' is cartoony, if you want to use that word, and that's going to a good turn-on for parents when they see their kids playing a game like that.
We see that as 'Fortnite' evolves, it's evolving beyond being a game.
I play 'Fortnite', I play 'FIFA', I'm trying to get into 'NBA' a little bit.
We feel the game industry is changing in some major ways. 'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing.
'Fortnite' is the same game on all platforms, including high-end consoles and PCs.
Tell that boy Drake he don't want it with me in 'Fortnite.'