You care enough, that you want your life to be fulfilled in a living way, not in a painting way, not in a writing way... you really do want it to be involving in living, corresponding with other living objects, moving, changing, that kind of thing.
A novel is a static thing that one moves through; a play is a dynamic thing that moves past one.
A story should be like a river, flowing and never stopping, your readers passengers on a boat, whirling downstream through constantly refreshing and changing scemery.
I realize that if I were stable, prudent and static; I'd live in death. Therefore I accept confusion, uncertainty, fear and emotional ups and downs; because that's the price I'm willing to pay for a fluid, perplexed and exciting life.
It sounds really corny but every film that you do is its own journey, it's its own experience, it's its own thing. Often you think it's going to be one way and then it goes another way - you think you can chart a character and then other things happen. That's the amazing thing about our jobs, it's constantly changing and it's extremely dynamic and you therefore have to be dynamic as well.
Even in film, books, and music, there's always action - there's always rock and roll. Young people appreciate that kind of experience.
A comic will always be more 'personal' than a DVD or CD, both of which require electronic 'players' to decode their content. With comics, the reader is the player so the engagement with the material is always more fundamental and dynamic. Reading comics is a much less passive activity than consuming CDs and DVDs.
Madefire is igniting a new era by creating a modern, dynamic reading experience and bringing that to the millions of iPad users around the world.
Each show is a very honest portrayal of how I'm feeling that night. It can go off in any direction. The show is different every night, and that makes it much more exciting. Every evening is unique.
You cannot see the Grand Canyon in one view, as if it were a changeless spectacle from which a curtain might be lifted, but to see it, you have to toil from month to month through its labyrinths.
I believe the game should really feel what the players are feeling and change according to that.
What draws me to the theatre, and what appealed to me about Too Much Light, is that you have no idea what's going to happen. That's the most exciting part of theatre, it's never the same. If it were, it would be like watching a movie.
The live show is different from the album. It's different every night depending on where I am and how many months have gone by since I last performed.