I've learnt something from every failure. The products I helped design at the first two companies I worked for were utter failures. But now I know why.
It was a wonderful experience to design the Pride of Cows limited-edition bottle.
I've never worked in advertising - my experience was as an editorial designer for magazines - but you could say, in the bigger picture, that magazines are vehicles for colour advertising.
I prefer design by experts - by people who know what they are doing.
I worked as an interior designer. I worked as a furniture salesman. I worked as a financial adviser. I worked as a painter and decorator - that wasn't for very long. I was a baker for about four-and-a-half years.
Later works are better because it takes a lot of time in architecture to mature. And, it takes a lot of discipline to experience everything that is changing around you.
I have a background in graphic design and have been designing t-shirt graphics for years.
Obviously, I come from one background, and the people that design fitness equipment have been doing it for years and years, and they know what works and doesn't work.
I am excited to partner with Aeropostale for my very own collection. It was a great experience to be able to work with them. Not only did I get to design an entire fashion line, but I got to do it at a great price point with quality clothes, both of which are very important to me.
I used to do design before I was actually rapping. I went to art and design high school.
I had a great life at Boeing. I'd been there for 37 years and contributed to all the Boeing airplanes as a designer: the 707, 727, 37, 47, 57, 67 and 'triple 7' and the 87.
If you don't have experience sewing, start with that, because that will inform what you are able to design.
Systematically identity top designers as early as possible. The best are often not the most experienced.
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.
Graphic design is a hobby that I started with back in 2010-2011, which I am still doing today. And because of that, I was able to design my own stuff and designed my own logo.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I came from product design originally - I had been designing dolls for a toy company since I was 16 - so I'm used to working with plastic and different things. I had an innate interest in objects.
My family owned a gelateria business, so as a kid, I would always design ice cream cones. If you want to transform a shoe from design into a properly wearable product, however, you need technical knowledge. So I worked for four years inside a local shoe company.
I've never designed a bicycle, so one day that would be fun to do.
When people ask if I have any advice for young designers, the best advice I could ever give to somebody is to work for someone else, when you are playing with someone else's money. It is very expensive when you start doing it on your own.
I worked 10 years as a toy designer before I started my career as a fashion designer. It's something I just fell into and really liked.
In art school, you learn that design is much more than the look and feel of something - it's the whole experience.
I haven't done any building designs since the Loaf House.
I've been designing my own pieces for a long time. My mother's a jewelry designer, so we knew at some point we were going to do a line and dive into the fashion world.
I was partially raised by an aunt who was a dress designer, so I was around her studio all of my early life. I know materials. I can look through Harper's Bazaar and decide what works and what doesn't, or any other magazine, Seventeen if you wish.