Meta-design is much more difficult than design; it's easier to draw something than to explain how to draw it.
Architecture is unnecessarily difficult. It's very tough.
There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult.
Many things difficult to design prove easy to performance.
To make architecture with any real value is a massive challenge.
I hate to say it, but the truth is that the upscale line is where I get respect as a designer. The higher the price range, the higher the respect level from the industry, even though it's much easier to make a great $500 dress than a great $100 dress.
If architecture had nothing to do with art, it would be astonishingly easy to build houses, but the architect's task - his most difficult task - is always that of selecting.
In my opinion, as an engineer, a bridge is the most difficult thing you can do. You are not working in the direction of gravity but against it - so the problem opposes the solution.
One thing I learned is how much easier it is to write about clothes than it is to make them.
As an industrial designer, you design the thing by yourself, and then it goes away from you, whereas fashion is in constant relation to the body and to psychology. It makes it more complicated, and it makes it more challenging.
I think if you are writing something that you are trying to design for someone else to like that is not necessarily you're demographic, it is a much harder road.