Technology is technology and then art form and people's creativity is another thing. Anything that helps an artist do anything - great! Technology for technology sake doesn't mean much to me anyway.
I've always been interested in technology, but specifically how we can use machines to engage the imagination. I started using computers when I was young and was fascinated by creating rules and instructions that allow a computer to engage in a dialogue with humans. The stories found in the data all around us can do just that.
Ad Rock from the Beastie Boys gave me a present: it's a boombox with a keyboard and a beatbox in it. You can't make that up.
Anyone can pick up an instrument if they want to express themselves or write a song and put it on YouTube. It's always technology that comes and turns around how we think creatively and what we do creatively.
Technology is making design more exciting, with color, wallpaper, textures, fabrics that could never have been created without the technology.
I would argue that among musicians who work in technology today, the level of technological sophistication probably exceeds that of military programs, to be blunt. They are just really smart people attracted to making strange new sounds.
Digital imaging has untied our hands with regards to technical limitations. We no longer have to be arbiters of technology; we get to participate in the interpretation of technology into creative content.
Delphine Lucielle's paintings are profound, unique, and moving. It is rare to find contemporary art that combines both beauty, innovation, and creates a new style of painting by fusing technology and nature. Delphine Lucielle is pushing the boundaries of what art is capable of.
The creative industries tend to dismiss technology as just something to buy and not understand how hard it is and how creative it can be as well.
In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
The idea of experimenting with machines to create art was always something I tinkered with.
There is a lot of interest in the arts, music, theatre, filmmaking, engineering, architecture and software design. I think we have now transitioned the modern-day version of the entrepreneur into the creative economy.
New artists, it seems to me, have to learn the mechanics of computing/programming and - possessing a vision unhumbled by technology - use them to disassemble/recreate the Web.
It's not easy to sound like Dilla, but you can make beats like Dilla with your computer, so that's why everybody sounds like Dilla.
Although he's no longer with us, Steve Jobs is still inspirational to me, as he managed to find the balance between right brain/left-brain thinking that is crucial to building a creative technology business.
I eagerly await new concepts and processes. I believe that the electronic image will be the next major advance. Such systems will have their own inherent and inescapable structural characteristics, and the artist and functional practitioner will again strive to comprehend and control them.
The 'silk' in silkpunk refers not to a source of power, but to an entirely different, expressive technology language.
I've always been involved in the visual aspect of my work, and moreover, it's very important in days where technology allows us to push the boundaries even more than when I started out.
I go and see anything that's visually new, any technology that's about picture-making. The technology won't make the pictures different, but someone using it will.
I think Pixar's done an amazing job integrating art and science. They really get this idea that art and engineering work side by side.
Why should it be that just when technology is most encouraging of creativity, the law should be most restrictive?
Lucasfilm has always had an openness to technology.
Games are getting more interesting. I mean, when we talk about books, they can be anything from a summer blockbuster to 'War and Peace' - well, games are the same. I think the creative side is catching up with the technology.
I knew the Apple II was great when I bought it, but as I dug into the details it just completely blew me away the creative artistic approach that the designers had taken.
Having spent five years in the technological domain, I see the experiences in the entertainment industry from a technological perspective.