I would like to die on Mars, just not on impact.
I would like to do a movie in space, but I think it would be difficult to do it on location.
I actually imagined 'Thunderbolts' as a straight-up comedy book in a lot of ways, like a very dark comedy book, whereas 'Red Lanterns' is more of a cosmic saga that has some jokes every once in a while.
Space excites me. My dream is to go to space.
There's a certain romanticism associated with exploration of space, which is one of the major factors why we'll continue.
When I've pictured what Heaven would be like, I've always imagined myself free to explore the outer reaches of space.
To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature-could one dream of anything more?
If they asked me if I wanted to go into space tomorrow, I'd do it in a heartbeat. On the other hand, if they asked me if I wanted to go into training for three years and then go into space again, I'd probably say no.
Space travel is life-enhancing, and anything that's life-enhancing is worth doing. It makes you want to live forever.
The story goes that I first had the idea for The HitchHiker's Guide to the Galaxy while lying drunk in a field in Innsbruck.
If I had my way, I'd love to see 'Wolverine' in a cosmic adventure all by his lonesome.
I'm obsessed with the moon and space travel, so if I could incorporate that, I'd love to go to space.
One of the things that everybody knows about space travel but never mentions is its aphrodisiac quality.
Treading the soil of the moon, palpating its pebbles, tasting the panic and splendor of the event, feeling in the pit of one's stomach the separation from Terra-these form the most romantic sensation an explorer has ever known . . . this is the only thing I can say about the matter. The utilitarian results do not interest me.
Lots of science fiction deals with distant times and places. Intrepid prospectors in the Asteroid Belt. Interstellar epics. Galactic empires. Trips to the remote past or future.
Having grown up on 'Star Trek,' I've had one great dream since childhood, and that is to see my life end somewhere other than here on Earth.
'Floating Worlds,' published in 1975 and the lone science fiction novel by acclaimed historical novelist Cecelia Holland, was unique in being completely devoid of the usual pulp influences present in much space opera up to that time.
We're travelling through space and time, we're dealing with gods and monsters, but at the heart of the film, from my perspective, is a family - a father, two sons, two brothers, a mother and the fractious, intimate interaction that they have.
That I could clamber to the frozen moon. And draw the ladder after me.
I wanted to do '2001' from Hal's perspective. What it finally ended up being was 'Final Destination' in space.
I've always been in love with the stars and view the cosmos as the ultimate adventure.
I'm a nine-year old kid inside and my passion has been all my life to want to travel into space.
I guess those of us who have been with NASA kind of understand the tremendous excitement and thrills and celebrations and national pride that went with the Apollo program is just something you're not going to create again, probably until we go to Mars.
I am going with him, if he climbs to the Moon.
'Waveform' puts you in charge of the wavy pathway of a ship in space. Hit the good stuff and avoid the bad things. While it sounds simple, this title will keep you on your toes as you try to navigate the dark inky space. By hitting the items you want or following the correct path, you build up your combo as well as your speed.