Fortunately, our audiences are used to a kind of boredom in the theatre, and if the writer is skillful, he will flatter them into thinking: 'Why, that's us up there, and aren't we - for all our little foibles - pretty nice guys and gals?'
I like Piccolo about the same as I like Goku.
It's funny what actors take issue with. Some won't do parts where animals are in jeopardy; some won't ever play anyone remotely unlikable - 'Heroes only, please.' Some won't do violence. I have no such qualms.
I don't like sympathetic characters.
I think, ultimately, if you create characters that people like and can relate to, your characters are grounded on a human level even if your cars are not.
I try to make all of my roles likeable in some way.
Whenever people say they didn't like the main character of a book, they mean they didn't like the book. The main character has to be a friend? I don't get that.
I am going to take a heroine whom no one but myself will much like
I've got a theory with each character I play. Regardless of the actions that they do, I, as Jake, have to like these people. And I have to say, 'I wouldn't mind hanging out with this guy for an hour and a half.'
Ultimately, if the character is interesting and you said that before: It doesn't matter if it's likable. That's really what it is. If they interest you. If the context in which the characters are set interests you then I think then you're pulled in by it.
People buy a game because they like the game and they want to play the game. And there are certain characters in games that people like, obviously. I don't know if a certain character's voice or lack of a certain character's voice can cause somebody to buy or not buy a game.
Well, I think “likability” is an overused word. I don’t watch people 'cause I like them; I watch them because they’re compelling. Sympathetic is a little different... Likable just thins you out. Working to make a character likable is what kills most TV shows.
There are a lot of times when Jessica Jones is alone in her house, and there's no dialogue. She's rough around the edges, so getting to spend that time with her and see her be vulnerable and process the weight of her world is what makes the character so likable.
It's never been a priority for me to concentrate on the likability of the character.
Well, as an actor, at least from my standpoint, I can't not like who I'm playing.
As a writer, you have to realize that people want to like the characters, so you have to be careful to keep them involved.
I don't try to intellectualize characters too much. But I always think of the audience. I always make sure that my characters are likeable.
There's such an emphasis on having a character be likable. I don't think it would be helpful if I worried about that. I mean, not everyone's likable.
In order for American Pie to have worked, you have to have a character who, even while he is humping a pie, the audience still likes.
The truth is that, to me, a likeable character is a character that is really flawed, so I don't know what people mean when they say 'likable.'
There's a horrible fallacy that exists in the popular discussion of fiction these days: the idea that a successful central character need be 'likeable' or 'sympathetic'. It is surely more important that they be human, no? More crucial that they breathe?
I don't know whether it's audiences or filmmakers who want characters to be likable today, but I don't think actors are afraid of their characters being unlikable.
I think that's the fundamental thing - you can go anywhere you like as long as you're following a character that the audience likes and understands.
I've seen my family watch TV every day, and they develop a liking for various characters more and more with time. So, I think TV does bring a celeb closer to his fans. I feel I have come closer to people without losing my raw appeal.
If you're playing a character that someone doesn't like, that's okay, but if you're voicing your own opinions, they actually don't like you!