When I first read 'Lord of the Rings,' I wanted to see a film of it. But at that time, the technology wasn't there; there was no such thing as CGI.
'Phantom Menace' was a huge project. It was the biggest visual effects production ever done at that point, and it was a little scary how big it was and how many unknown technologies had to be developed to do that work.
You can't see any movie nowadays really without it having some sort of CGI treatment, albeit whether it's a creature or an environment, something like that. To make a point, sort of poetically in that case, but clearly it was a drama and how do you approach it? Well, I think what you're supposed to do is what the text dictates. What you bring to it and everything you need to know should be there, and pay attention to your director.
'Star Wars' gave birth to all the computer-generated superhero films.
Over 55% of all shots using animals in 'The Hobbit' are in fact computer generated; this includes horses, ponies, rabbits, hedgehogs, birds, deer, elk, mice, wild boars and wolves.
Hollywood wants to go for the flash, because that's what a lot of them think science fiction is.
Technology has a great advantage in that we are capable of creating dinosaurs and show them on the screen even though they are extinct 65 million years. All of a sudden, we have a fantastic tool that is as good as dreams are.
I'm of a generation of director that came up understanding special effects.
I had never done anything with blue screen before, or prosthetics, or anything like that. Lord of the Rings was like stepping into a videogame for me. It was another world completely. But, to be honest, I basically did it so that I could have the ears. I thought they would really work with my bare head.Working with Martin Scorsese was an absolute minute-by-minute education without him ever being grandiose about it.
By the way, it was his simulations that helped out in Jurassic Park - without them, there would have been only a few dinosaurs. Based on his techniques, Industrial Light and Magic could make whole herds of dinosaurs race across the screen.
We have grown up in an age where there is nothing that cannot now, courtesy of computer-generated imagery, be convincingly rendered in the visual field.
Special effects are becoming more and more affordable and looking more and more like the real thing.
I remember when I first came around, the computer-generated stuff was pretty wicked. I was like, 'Wow!' but I feel like then for the longest time, we saw so much of it, after a while, you might as well just be watching an animated movie.
I think 'The Lost World' could've been a successful movie except for the fact that it pre-dated the good special effects and computer graphics.
When I did Yoda, me and three other people worked our asses off, and I was sweating every single day, it was tough as hell. Now that it's CGI, 24 people work on Yoda, and I get all the credit -- I do nothing.
In a movie, it's often important to have aliens whose gestures and facial expressions can be 'read' by humans. And in the days before sophisticated computer animation, most extraterrestrial bit players were guys in rubber suits. Such practical considerations forced Hollywood's hand when it came to aliens - they look like us for good reasons.
I saw 'Avatar' and liked it very much. It was a great achievement.
If you always want to look relevant, just be CGI-prepared.
We tried to do Yoda in CGI in Episode I, but we just couldn't get it done in time. We couldn't get the technology to work, so we had to use the puppet, but the puppet really wasn't as good as the CGI. So when we did the reissue, we had to put the CGI back in, which was what it was meant to be.